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- V- AnimationStatus |animationstatus|
- C- BrushAnims |brushanims|
- F- FrameOfAnimation |frameofanimation|
- C- GetBrushAnimCoordinates |getbrushanimcoordinates|
- C- LoadBrushAnim |loadbrushanim|
- C- MoveBrushAnim |movebrushanim|
- C- MoveBrushAnimTo |movebrushanimto|
- C- RemoveBrushAnim |removebrushanim|
- C- ResetBrushAnimFrame |resetbrushanimframe|
- C- SetBrushAnimFlags |setbrushanimflags|
- C- ShowBrushAnim |showbrushanim|
- [E]
-
- |animationstatus|
- WT {Logical}=AnimationStatus
- PL This variable returns TRUE if BrushAnim
- PL animations are currently running or FALSE
- PL if they are not.
- PL
- PT SEE ALSO:
- BS BrushAnims
- PL .
- ED
-
- |brushanims|
- WT BrushAnims {Logical}
- PL This command turns ON and OFF the entire
- PL BrushAnim animation system. If {Logical}
- PL is FALSE then all animations stop likewise
- PL if it is TRUE then all animations start.
- PL
- PT SEE ALSO:
- BS AnimationStatus
- PL .
- ED
-
- |frameofanimation|
- WT {FrameNumber}=FrameOfAnimation({BAnimBufferName})
- PL This will return the current frame number of
- PL the specified BrushAnim buffer. This should
- PL be the frame being displayed but in certain
- PL cases that may not be true.
- PL
- PT SEE ALSO: ASYNC flag in
- BS SetBrushAnimFlags
- PL .
- ED
-
- |getbrushanimcoordinates|
- WT GetBrushAnimCoordinates {BAnimBufferName}, <XVarName>, <YVarName>
- PL This will return the current coordinates of
- PL the specified BrushAnim buffer. This should
- PL be where the BrushAnim is at but in certain
- PL cases that may not be true.
- PL
- PT SEE ALSO: ASYNC flag in
- BS SetBrushAnimFlags
- PL .
- ED
-
- |loadbrushanim|
- WT LoadBrushAnim {FilePath} [,{BAnimBufferName} [,<loadflags>]]
- PL Preload a DeluxePaint style AnimBrush.
- PL See the manual for a full description
- PL of this command.
- PL
- PT SEE ALSO:
- BS ShowBrushAnim
- PT .
- ED
-
- |movebrushanim|
- WT MoveBrushAnim {BAnimBufferName},{XVel},{YVel}[,{XAccel},{YAccel}[,{Steps}[,<flag>]]]
- PL Move a brushanim in a specific direction.
- PL See the manual for a full description
- PL of this command.
- PL
- PT SEE ALSO:
- BS MoveBrushAnimTo
- PL and..
- PT ..
- BS SetBrushAnimFlags
- PL .
- ED
-
- |movebrushanimto|
- WT MoveBrushAnimTo {BAnimBufferName}, {DestX}, {DestY} [,{Steps} [,<flag>]]
- PL Move a brushanim to a specific location.
- PL See the manual for a full description
- PL of this command.
- PL
- PT SEE ALSO:
- BS MoveBrushAnim
- PL and..
- PT ..
- BS SetBrushAnimFlags
- PL .
- ED
-
- |removebrushanim|
- WT RemoveBrushAnim {BAnimBufferName}
- PL Removes the BrushAnim from the display
- PL but does not flush it from memory.
- PL
- PT SEE ALSO:
- BS ShowBrushAnim
- PL .
- ED
-
- |resetbrushanimframe|
- WT ResetBrushAnimFram {BAnimBufferName} [,{FrameNumber}]
- PL Resets a BrushAnim back to frame one.
- PL Optionally a specific frame to reset to.
- PL You can then show the individual frame with
- PT the
- BS ShowBrush
- PL command.
- PL
- PT SEE ALSO:
- BS ShowBrushAnim
- PT .
- ED
-
- |setbrushanimflags|
- WT SetBrushAnimFlags {BAnimBufferName}, <flags> [,{TickSpeed}]
- PL Define various aspects of a brushanim.
- PL See the manual for a full description
- PL of this command.
- PL
- PL SEE ALSO: Next Page for list of flags.
- NP setbrushanimflags2
- ED
-
- |setbrushanimflags2|
- WT SetBrushAnimFlags {BAnimBufferName}, <flags> [,{TickSpeed}]
- PL Flags: (ASYNC) or SYNC
- PL (..)=defaults (NOMASK) or USEMASK
- PL (COMPRESS) or DECOMPRESSED
- PL (FORWARD), BACKWARD or PINGPONG
- PL (LINEARMOTION) or SEQUENCEMOTION
- PL (LEAVEIMAGE) or RESTOREBACKGROUND
- PP setbrushanimflags
- ED
-
- |showbrushanim|
- WT ShowBrushAnim {BAnimBufferName}, {XCoor}, {YCoor} [,{NTimes}]
- PL Adds a BrushAnim to the window at {XCoor}
- PL and {YCoor}. Optionally you can specify how
- PL many times to play the BrushAnim thru.
- PL
- PT SEE ALSO:
- BS LoadBrushAnim
- PT and
- BS RemoveBrushAnim
- PL .
- ED
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-